If a creature moves out of your reach make a melee attack.
TP : 10ft. x 1/2 lvl
If creature Closes in end, Spotted and Spell Att.
Limited Actions :
Movement TP
Movement speed to teleport instead of walking.
Dragonic Aspect
1/day, +2d8, 40ft fly speed, Size large
Dragonic Scale Mail
1/day, Detect chromatic dragons 30 miles.
Charming God Dragon
As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.
Your attacks deal cold damage. By using the full amount of movement speed, you teleport there, provoking no attacks of opportunity.
You gain proficiency with medium armor, shields, and martial weapons.
The Exchange
You can magically exchange positions with the cursed creature as a bonus action.
In addition, as a reaction to one of the following, you can teleport a number of feet equal to 10 x half your warlock level (rounded down, minimum 10ft):
- A creature ends its turn closer to you than at the start of its turn
- A creature spots you while you were hidden
- A creature targets you with an attack or spell
Once you use this feature, you cannot use it again until you finish a short or long rest, or you roll for initiative.
Gate crawler
At 6th level, you gain the ability to detect the traces left by teleportation. As an action, you detect the distance and direction to any traces within 120 feet of you. However, if magic obscures any details of a portal or if the trace is older than a day, this feature doesn’t reveal them. If a trace is found, using the flux warriors weapon they can make a check plus proficiency mod to reopen or utilize the the trace. The DC to do this is based on the the level of the spell used.(12 + spell level) this can be done as many times equal to prof mod. Others can come with you through the trace equal to the number of flux jump charges.
Blink Strike
At 10th level, you gain the ability to pass between the planes in the blink of an eye.
When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
Nope Step
At 14th level, you have the ability to slip away from your foes. Immediately after you are hit by an attack, you can use your reaction to turn invisible and teleport up to 60 feet to a spot you can see. You remain invisible until the end of your next turn or until you attack, deal damage, or force a creature to make a saving throw. Once you use this feature, you must finish a short or long rest before you can use it again.
Feats :
Prodigy
You have a knack for learning new things. You gain the following benefits:
- You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
- Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
Racial Traits :
Breath Weapon
When taking the Attack action breath weapon can replace one of the attacks. Damage and save connected to Draconic Ancestry. DC 8+Con+Prof bonus. 2d8 damage on a failed save, and half as much on a successful one. Increases to 3d8 at lv 6, 4d8 at lv 11 and 5d8 at lv 16. Can use a number of times equal to Prof bonus.
Fascinated by Mortals
Proficiency in History.
Dragonic aspect - 1/day
40ft fly speed. Size increase to large. Tail sweep to hit str+prof 2d8. on large or smaller enemy DC 8+Prof+str or creature is knocked prone. +2d8 cold damage on melee weapon attacks
Other Effects :
Eldritch Mind
You have advantage on Constitution saving throws that you make to maintain your concentration.
Thirsting Steel
You can attack with a weapon affected by Blade of Shadows twice, instead of once, whenever you take the Attack action on your turn.
Knowledge of Battle
You have a superior understanding of combat. You learn one Fighting Style of your choice. Blessed Warrior (Guidance + Spare the Dying)
Mask of Many Faces
You can cast disguise self at will, without expending a spell slot.
Beast Speech
You can cast speak with animals at will, without expending a spell slot.
Cloak of Shadows
When you are in an area of dim light or darkness, you can use your action to become invisible until you take an action, a reaction, or move into an area of bright light.
Ethereal Jaunt
As a bonus action, you can teleport 30ft. You can do this a number of times equal to your proficiency modifier. Once you finish a short or long rest, you regain all expended uses of this power.
By using the full amount of movement speed, you teleport there, provoking no attacks of opportunity.
1 The Exchange
Bonus Action: Exchange positions with the cursed creature. Reaction: 10 x half your warlock level TP if creature aproches you, spot's you when hidden or targeted with a spell.
6 Gate crawler
Travel past teleportation traces inside of 120ft and no older than a day.
d20+prof vs 12 + spell lvl - count = prof mod.
Others can join you equel to the number of flux jumps left.
10 Blink Strike
On attack, 10 feet tp.
If 2 enemys are hit then hit a 3rd
14 Nope Step
Reaction to being hit: tp 60ft and invisible.
Invisiblity lasts till end of next turn or you attack.
Recharged on short rest.