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Inspiration

Prof. Bonus

Perception

Strength

Saving Throw

Athletics

Dexterity

Saving Throw

Acrobatics

Sleight of Hand

Stealth

Use Rope

Constitution

Saving Throw

Brewing

Intelligence

Saving Throw

Arcana

Lore

Investigation

Nature

Religion

Appraisal

Wisdom

Saving Throw

Animal Handling

Insight

Medicine

Perception

Survival

charisma

Saving Throw

Deception

Intimidation

Performance

Persuasion

+4

+0

15

+2

19

+4

14

+2

11

+0

08

-1

20

+5

+2

+2

+4

+4

+12

+8

+4

+2

+6

+0

+0

+4

+4

+0

+0

+0

+0

+0

+0

+0

+0

+0

+9

+9

+5

+5

+9

inspirationon torch
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Charater Name

Class + Level

Background

Player Name

Race

Alignment

XP Points

Jezrien (DayBreak)

Warlock 10

Haunted One

Ya Boi

Half- Dragon

Chaotic Good

34,000

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AC

Initiative

Speed

Death Save

S

F

Hit Dice

Temp HP

Max HP

Current HP

21

+4

30

10d8+2

84

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Armor

Weapons and Tools

Languages

Senses

Proficiencies

Light Armor, Medium Armor, Shields
Martial Weapons, Simple Weapons | Thieves' Tools
Abyssal, Common, Draconic, Elvish, Thieves’ Cant
120ft Sight in magical and non-magical Darkness
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Attack Actions :

DayBreak *2
+11
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Dagger 2d4 | Shortsword 2d6 | Longsword* 2d8/2d10 | Greatsword* 3d6
Eldritch Smite
+12
3d10+5
Mellee Cold
Flux Curse
8+Con+Prof bonus
2d6
Bonus act / rest / Proc on Hit
Breath Weapon
8+Con+Prof bonus
3d10 Cold
Uses = Prof bonus

Bonus Actions :

Flux Curse
2d6 Cold on hit. Once per rest
Flux Curse TP
Swap position with curse target.
Dragonic Scale Mail
TP Don and doff armor.
Ethereal Jaunt
Teleport 30ft. Equal to your prof mod

Reactions :

Opportunity Attack
If a creature moves out of your reach make a melee attack.
TP : 10ft. x 1/2 lvl
If creature Closes in end, Spotted and Spell Att.

Limited Actions :

Movement TP
Movement speed to teleport instead of walking.
Dragonic Aspect
1/day, +2d8, 40ft fly speed, Size large
Dragonic Scale Mail
1/day, Detect chromatic dragons 30 miles.
Charming God Dragon
As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.
Pseudodragon Form
Once per day, polymorph into Silver Pseudodragon.
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FluxBlade
1 Fundamentals of Flux
By using the full amount of movement speed, you teleport there, provoking no attacks of opportunity.
1 The Exchange
Bonus Action: Exchange positions with the cursed creature. Reaction: 10 x half your warlock level TP if creature aproches you, spot's you when hidden or targeted with a spell.
6 Gate crawler
Travel past teleportation traces inside of 120ft and no older than a day. d20+prof vs 12 + spell lvl - count = prof mod. Others can join you equel to the number of flux jumps left.
10 Blink Strike
On attack, 10 feet tp. If 2 enemys are hit then hit a 3rd
14 Nope Step
Reaction to being hit: tp 60ft and invisible. Invisiblity lasts till end of next turn or you attack. Recharged on short rest.
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Inspiration

Prof. Bonus

Perception

Strength

Saving Throw

Athletics

Dexterity

Saving Throw

Acrobatics

Sleight of Hand

Stealth

Use Rope

Constitution

Saving Throw

Brewing

Intelligence

Saving Throw

Arcana

Lore

Investigation

Nature

Religion

Appraisal

Wisdom

Saving Throw

Animal Handling

Insight

Medicine

Perception

Survival

charisma

Saving Throw

Deception

Intimidation

Performance

Persuasion

+4

+0

15

+2

19

+4

14

+2

11

+0

08

-1

20

+5

+2

+2

+4

+4

+12

+8

+4

+2

+6

+0

+0

+4

+4

+0

+0

+0

+0

+0

+0

+0

+0

+0

+9

+9

+5

+5

+9

inspirationon torch
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CP

SP

GP

PP

settings menu button
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D4

D6

D8

D10

D12

D20